![]() Those are the ideas I have had brewing now for a bit. Carried with the witch it is a little harder. If the book or skull are left in a covenstead (a place where the coven meets) then it works. For a Floating Skull I would say Speak to the Dead.Īnother tricky one. Other creatures do not understand the communication without magical help. If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Gotta replace this one with something similar. It would be fine for a floating skull, but not so much a Book. (See there is a reason witches are burned, destroy their spellbooks too). A book can be burned and brought back via the copy in the Akashic record.įeats like improved evasion are still good for a Floating Skull, but for a book maybe Improved Fortitude for spells or situations that might set it a flame. After all, familiars can get killed in the game but brought back. ![]() Since the BoS acts like something akin to the Akashic Records maybe replace this with a feat like Skill Focus (Knowledge).Īctually I rather like the idea of the Akashic Record being the source/familiar and the Book of Shadow being the physical manifestation. ![]() I would rule 1 common (ei it appears on the list in most books) and 2 rare languages.Ī Book of Shadows or Floating Skull gets this as well. The witch can read it in her Book of Shadows right away, but not when she sees it elsewhere, at least not till 7th level. A written language would be different and you could say that the book needs to have been written in one of those languages. Sure a cat and only speak to other cats, but that is speech and easier. I think a certain limited number of languages would need to be decided on in the beginning of the witch's play and then only those languages could be used. Maybe with a Book of Shadow Familiar the witch gains the ability to read other languages, though in a modified way. Obviously things like "Speak with other animals of it's kind" and the familiar special ability would need to be seriously retooled.įor a "Book of Shadows" familiar (that is where is book is a semi-aware artifact) I would give a +3 check on Use Magic Device or even a +3 Knowledge (Arcana). With a bit of re-skinning you could have a familiar like Bob the Skull from the Dresden Files or even the Book of Shadows from Charmed. The witch familiar in Pathfinder is in fact the source of the witch's magical knowledge. Pathfinder Witch Familiars are a little different. While most religious texts and witch hunting manuals refer to familiar spirits as being evil in the game they can be of any alignment (good or evil) and most often reflect the will, or at least the whim, of the Witch's Patron. The familiar is not a pet but the conduit to her Patron. The Pathfinder witch needs her familiar to learn her spells. Today I am thinking more along the lines of Pathfinder. In my 2011 post I was focused on my then WIP The Witch. While wizards can certainly use them, witches HAVE to use them. I talked about Familiars in my very first A to Z blog challenge.įor me familiars are what really set witches apart from Wizards. Today you are more likely to be labeled as a "Cat Lady" or worse "Crazy Cat Lady". One of the easiest ways to be labeled a witch during the European Witch hunts was to be an older woman with a lot of animals. Deu 18:10 There shall not be found among you that maketh his son or his daughter to pass through the fire, that useth divination, an observer of times, or an enchanter, or a witch,ĭeu 18:11 Or a charmer, or a consulter with familiar spirits, or a wizard, or a necromancer.
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